Damage type (impact) Ballistic, Damage Type Group Rifle. Alt-fire shoots healing darts to heal team members.' Flavor Text 'Not a viable weight loss plan.' Technical Information Damage 120. Despite the common misconception, the RPG-7 rocket does ballistic damage at any range, regardless if it is armed or not. Description 'Fire mode shoots a blood bore that injures, slows and weakens Zeds.Projectile will collide with either - ZED's hitzone or a collision cylinder.Ballistic damage applied at all ranges, whether rocket exploded or not. Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).Minimum travel distance for projectile to explode = 3.87m.RPG-7 featuring cone-shaped backblast explosion (AOE angle = 90 degrees).Upg1 (1500): Base damage x1.1, Base weight + 1. Stumble power (rocket explosion) = up to 400. Stumble power (backblast explosion) = up to 500. Knockdown power (rocket explosion) = up to 225. Knockdown power (rocket direct hit) = 200. Knockdown power (backblast explosion) = up to 300. This weapon does three types of the damage - direct hit that only affect initial target, AOE explosion of the rocket and cone-shaped backblast explosion that comes from the rear of the weapon.ĭamage Type Group: Ballistic_Shell, Explosive.Įxplosion Falloff (rocket) = Exponential (power or 2).įorce Reload Time (reload delayed for) = 0.4s. And watch the back-blast!" Technical Information ![]() ![]() "Only arms itself a few meters downrange so you don't blow your own face off.
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